🧪 Voronoi Glass Shatter (2D): Impact-Driven Fracture Geometry
2D companion to the Voronoi glass-shatter lab: click the pane to fracture it from a real impact point, with radial+concentric Voronoi crack geometry, an Oka-law radial-crack estimate, and a tempered/annealed toggle that changes shard size distribution.
This 2D companion builds the fracture pattern from where you actually strike the pane rather than a flat random grid: seed density falls off with distance from the impact point, the radial-crack count follows the Oka–Rhee impact-energy scaling law, and a tempered/annealed toggle switches between the two real glass-fracture size distributions — small uniform "dicing" cells versus a few large jagged shards — while a click-driven half-plane-clipped Voronoi tessellation computes the actual cell geometry live.
2D companion to the Voronoi glass-shatter lab: click the pane to fracture it from a real impact point, with radial+concentric Voronoi crack geometry, an Oka-law radial-crack estimate, and a tempered/annealed toggle that changes shard size distribution.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install