Click / tap the glass to strike it

Voronoi Glass Shatter (2D): Impact-Driven Fracture Geometry

This 2D companion builds the fracture pattern from where you actually strike the pane rather than a flat random grid: seed density falls off with distance from the impact point, the radial-crack count follows the Oka–Rhee impact-energy scaling law, and a tempered/annealed toggle switches between the two real glass-fracture size distributions — small uniform "dicing" cells versus a few large jagged shards — while a click-driven half-plane-clipped Voronoi tessellation computes the actual cell geometry live.