HomeGeology & Earth ScienceTerracing & Cover-Crop Erosion Control

Terracing & Cover-Crop Erosion Control

Interactive hillslope simulator: adjust terrace count, ground-cover fraction and rainfall intensity and watch runoff velocity, splash detachment and sediment loss respond in real time, driven by the same runoff-velocity and canopy-interception physics used in real conservation planning.

Geology & Earth Science3DModerate60 FPS📱 Mobile-adapted
soil-conservation ↗ Open standalone

This simulator isolates the two conservation techniques a farmer or engineer actually reaches for on an eroding hillside: breaking a long slope into terraces, and covering bare soil with a crop canopy or mulch. Rainfall lands on a 3D terraced field while instanced runoff particles carry a sediment tint that darkens with erosion rate; a physically grounded runoff-velocity model (built on the same V = √(2gRh) relation used to describe flow down a graded ramp) shows why stepping a slope into terraces caps how fast water — and the soil it carries — can move, while a canopy-interception model shows why ground cover cuts splash erosion independently of slope shape. Live readouts track runoff velocity, relative kinetic energy, estimated soil loss and the percentage reduction against an untreated bare slope, so the trade-offs between the two techniques are visible instead of assumed.

⚙ Under the hood

Adjust terrace count, ground-cover fraction and rainfall intensity on a 3D hillslope and watch runoff velocity, splash detachment and sediment loss respond in real time, driven by a runoff-velocity model and canopy-interception physics.

soil erosionterracingcover croprunoffagronomyconservation

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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