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🧪 Political Science Voting Systems Simulation

Interactive 3D electoral-reform simulator: the same spatial voter distribution is counted two ways side by side — First-Past-the-Post district winners vs D'Hondt proportional allocation — with live seat charts, wasted-vote share and the Gallagher disproportionality index.

Geology & Earth Science2DModerate60 FPS📱 Mobile-adapted🌍 Earth
political-science-voting-systems-simulation ↗ Open standalone

This simulation demonstrates how different voting systems affect election results by counting the exact same 900-voter electorate two ways at once. A spatial model gives each of four fictional parties a geographic stronghold; you control how polarized (regionally clustered) support is and how many districts split the map. The left semicircle fills in live from First-Past-the-Post district winners while the right one fills from D'Hondt proportional allocation of the identical national vote totals — with wasted-vote share and the Gallagher disproportionality index quantifying exactly how far each system drifts from "seats matching votes," the core trade-off behind every real electoral reform debate.

⚙ Under the hood

This simulation demonstrates how different voting systems affect election results. It explores concepts like proportional representation, plurality voting, and the impact of electoral reforms.

Voting ModelsElectoral BehaviorStrategic Voting

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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