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🧪 Geography Tectonics Simulation

Interactive strike-slip fault simulator: watch a locked transform fault build elastic strain as tectonic plates creep past each other, bending a survey fence line, then rupture in a stick-slip earthquake exactly as Reid's 1906 elastic rebound theory predicts.

Geology & Earth Science2DModerate60 FPS📱 Mobile-adapted🌍 Earth
geography-tectonics-simulation ↗ Open standalone

This simulation follows one narrow, well-defined slice of tectonics — how a locked transform (strike-slip) fault behaves between earthquakes. Two plates creep past each other at a constant rate, but friction locks the fault down to a chosen locking depth, so the crust above it stores elastic strain instead of slipping freely. A survey fence line crossing the fault bends smoothly according to the same interseismic velocity profile real GPS networks measure near faults like the San Andreas, while a live stress bar tracks the accumulating slip deficit against the fault's strength. When the deficit reaches that threshold — or you trigger it manually — the fault ruptures in a stick-slip earthquake: the fence snaps forward by the released slip, the stress bar resets, and the cycle begins again exactly as Reid's 1906 elastic rebound theory describes.

⚙ Under the hood

This simulation demonstrates the principles of geography tectonics simulation, showcasing how plate movements shape the Earth's surface. It allows users to observe continental drift and volcanic activity.

Fault LinesSeismic ActivityPlate Movement

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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