🧪 Geography Tectonics Simulation
Interactive strike-slip fault simulator: watch a locked transform fault build elastic strain as tectonic plates creep past each other, bending a survey fence line, then rupture in a stick-slip earthquake exactly as Reid's 1906 elastic rebound theory predicts.
This simulation follows one narrow, well-defined slice of tectonics — how a locked transform (strike-slip) fault behaves between earthquakes. Two plates creep past each other at a constant rate, but friction locks the fault down to a chosen locking depth, so the crust above it stores elastic strain instead of slipping freely. A survey fence line crossing the fault bends smoothly according to the same interseismic velocity profile real GPS networks measure near faults like the San Andreas, while a live stress bar tracks the accumulating slip deficit against the fault's strength. When the deficit reaches that threshold — or you trigger it manually — the fault ruptures in a stick-slip earthquake: the fence snaps forward by the released slip, the stress bar resets, and the cycle begins again exactly as Reid's 1906 elastic rebound theory describes.
This simulation demonstrates the principles of geography tectonics simulation, showcasing how plate movements shape the Earth's surface. It allows users to observe continental drift and volcanic activity.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install