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Volcanic Island Formation: Growth vs. Wave Erosion (2D)

2D cross-section model of a volcanic island: cone geometry from effusion rate and flank angle competes against wave-base erosion at sea level, with live volume and elevation-vs-time charts showing whether the edifice emerges or stays a drowned seamount.

Geology & Earth Science2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-volcanic-island-formation-simulation ↗ Open standalone

This 2D companion strips the same story the 3D scene animates — a submarine vent building a volcanic cone — down to the actual cross-section geometry and race that decides its fate: a control panel exposes effusion rate, flank angle (a stand-in for magma viscosity), wave-erosion rate and vent depth, a live cross-section shows the cone growing from the sea floor with its submerged flank tinted blue, and two charts track cumulative erupted vs. eroded volume and summit elevation against sea level over time, so you can watch the same balance that separates a real emerged island (Surtsey, the young end of the Hawaiian chain) from a drowned guyot play out numerically instead of just visually.

⚙ Under the hood

2D cross-section model of a volcanic island where cone geometry from effusion rate and flank angle competes against wave-base erosion at sea level, with live volume and elevation-vs-time charts.

volcanic islandwave erosioneffusion ratecone geometryguyotsea level

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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