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Sequence Stratigraphy 2D — Walther's Law & Sea-Level Cycles

Interactive 2D sequence-stratigraphy simulator: tune eustatic sea-level cycles, subsidence and sediment supply and watch a stratigraphic cross-section build up column by column, with live systems-tract classification (LST/TST/HST/FSST), a synchronized Wheeler (chronostratigraphic) diagram exposing Walther's Law directly, and drag-to-pan / scroll-to-zoom navigation across the basin.

Geology & Earth Science2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-sedimentology ↗ Open standalone

This simulator builds a real stratigraphic cross-section from first principles: an oscillating eustatic sea level, a subsiding basin floor and a controllable sediment-supply rate combine into an accommodation budget that decides, timestep by timestep, whether the shoreline advances or retreats. Watch the wedge of sediment grow as inclined, color-coded facies bands — fluvial sand near the source, shoreface and shallow-marine belts in the middle, hemipelagic mud far offshore — and read the live systems-tract classification (falling-stage, lowstand, transgressive, highstand) that real petroleum geologists use to correlate rock layers across a basin. A synchronized Wheeler diagram plots the same basin in time-versus-position space, exposing hiatuses and Walther's Law of facies directly. Drag the cross-section to pan across the basin and scroll to zoom.

⚙ Under the hood

Interactive 2D sequence-stratigraphy simulator: tune eustatic sea-level cycles, subsidence and sediment supply and watch a stratigraphic cross-section build up column by column, with live systems-tract classification (LST/TST/HST/FSST), a synchronized Wheeler (chronostratigraphic) diagram exposing Walther's Law directly, and drag-to-pan / scroll-to-zoom navigation across the basin.

sedimentologystratigraphygeologysea-levelfaciesearth-science

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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