Dance Choreography Sequencer
Build a dance routine on a beat-synced timeline: chain step, spin, wave, jump and pose moves, watch a jointed 3D dancer perform them in time with the BPM clock, and see live sync readouts.
This simulator turns choreography into a beat-quantized sequencing problem: pick moves from a palette — step-touch, spin, wave, jump, pose hold — and they queue onto a timeline measured in beats, not seconds. A jointed 3D dancer built from articulated shoulder, elbow, hip and knee pivots performs the routine using parametric motion functions evaluated live against a running beat clock, so changing the BPM slider instantly retimes the entire performance. An instanced-mesh floor grid pulses a chasing light across the beats as a visual metronome, and live readouts track the current beat, elapsed time, active move and total routine length — the same timeline-and-beat-grid mechanic used by real dance and rhythm-game choreography tools.
This simulation allows users to create and perform dance choreography sequences. It focuses on the fundamental principles of movement planning and execution within a 2D environment.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install