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This simulator turns choreography into a beat-quantized sequencing problem: pick moves from a palette โ step-touch, spin, wave, jump, pose hold โ and they queue onto a timeline measured in beats, not seconds. A jointed 3D dancer built from articulated shoulder, elbow, hip and knee pivots performs the routine using parametric motion functions evaluated live against a running beat clock, so changing the BPM slider instantly retimes the entire performance. An instanced-mesh floor grid pulses a chasing light across the beats as a visual metronome, and live readouts track the current beat, elapsed time, active move and total routine length โ the same timeline-and-beat-grid mechanic used by real dance and rhythm-game choreography tools.