Holographic Interferometry Fringe Map — the 2D Companion
Interactive 2D holographic interferometry simulator: watch the real double-exposure fringe map form pixel-by-pixel over a cantilever plate from the sensitivity-vector equation, including the anticlastic (Poisson) curvature across the width that a beam-only model misses.
This is the flat, plan-view counterpart to the 3D holographic interferometry simulator: instead of a tilted deformed mesh colored by fringe order, it renders the real double-exposure interferogram directly as a 2D intensity field I(x,y) = cos²(πN(x,y)), computed pixel-by-pixel from the same sensitivity-vector equation N = 2·d·cos(θ/2)/λ over a cantilever panel under Euler–Bernoulli bending. It goes further than the beam-only 3D model by adding genuine anticlastic (Poisson) curvature across the panel's width — κy = −ν·κx(x) — so fringes curve across the width the way a real loaded plate's do, with a toggle to compare against the pure 1D beam field and a live readout of exactly how much the two diverge.
Watch a real double-exposure holographic interference fringe map form pixel-by-pixel on a flat plan-view canvas from the sensitivity-vector equation, including the anticlastic (Poisson) curvature across the panel's width that a beam-only model misses, with a toggle to compare against the pure 1D field and live displacement, fringe-order and fringe-spacing readouts.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install