🧪 Special Education Autism Support Simulation
Interactive sensory-processing simulator for special education: tune noise, glare, and routine predictability against an individual sensitivity multiplier, watch the Yerkes-Dodson arousal-performance curve respond in real time, and use supports like noise-canceling headphones, a visual schedule, or a sensory break to bring a student back into their optimal zone.
This simulation models the sensory-processing side of special education support: how ambient noise, lighting glare and an unpredictable routine combine into a sensory load, how that load is amplified by an individual's own sensitivity, and how the resulting arousal level drives task performance along a real inverted-U (Yerkes-Dodson) curve rather than a simple "more support is always better" line. Push the environment too far and sustained over-arousal accumulates into a genuine sensory-overload event with a visible performance collapse and recovery period — then use noise-canceling headphones, a visual schedule, or a scheduled sensory break to see exactly how each support pulls the student back toward their optimal zone, the same logic behind predictable-environment strategies used in real IEPs.
This simulation demonstrates tools for autism support within a special education setting, focusing on strategies to manage sensory sensitivities and communication challenges. It explores how technology can be used to create predictable environments and facilitate social interaction. The core principle is creating supportive learning environments.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install