🧪 Classroom Classroom Communication Simulation
Interactive 3D model of classroom communication: teacher call-and-response events decay and diffuse across a seating network, showing how wait time, question type and cold-call vs volunteer selection shape engagement equity.
This simulation models the flow of communication in a classroom as a decaying, diffusing signal across a seating network. A teacher figure periodically initiates a call-and-response turn with one of 30 seats; every seat's engagement decays toward a low baseline between turns, and a turn injects a boost that spreads to nearby seats the way enthusiasm and attention spread through a peer group. Teacher talk ratio, wait time, question type (open-ended vs closed recall) and call pattern (cold-call vs volunteers-only) all shape how the resulting communication network behaves — including well-documented effects like cold-calling reaching quiet students and volunteer-only calling widening participation gaps.
This simulation models communication dynamics within a classroom setting, allowing users to experiment with different teaching styles and observe their impact on student engagement. It explores educational interactions.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install