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📈 Solow Growth Model

Interactive Solow-Swan growth model: Y = Kᵅ(AL)¹⁻ᵅ. Adjust savings rate, depreciation, technology growth and see capital per worker converge to steady state.

Economics & Social Systems3DModerate60 FPS
solow-growth ↗ Open standalone

About this simulation

This interactive model traces the Solow-Swan theory of long-run growth. It numerically integrates the law of motion for effective capital per worker, dk̃/dt = s·k̃^α − (δ+g+n)·k̃, advancing time in half-year steps and plotting output, capital and consumption per worker until they settle at the steady state k*. The right-hand phase diagram overlays the actual-investment curve sf(k̃) against the break-even line (δ+g+n)k̃, so you can see exactly why capital converges.

🔬 What it shows

Capital accumulation under a Cobb-Douglas production function f(k̃)=k̃^α. The time-series panel draws output y, capital k and consumption c=(1−s)y per effective worker, while the phase diagram shows where investment sf(k̃) crosses break-even (δ+g+n)k̃ — their intersection is the steady state k*.

🎮 How to use

Drag five sliders: savings rate s (0.05–0.70), depreciation δ (0.01–0.20), technology growth g (0–0.10), population growth n (0–0.05) and capital share α (0.20–0.60). Use Pause/Play to halt the animation, Reset to restart from low capital, and Phase Diagram to toggle the right panel. Live stats report k*, y* and the golden-rule savings rate.

💡 Did you know?

The golden-rule savings rate that maximises steady-state consumption equals the capital share α. Because real economies typically save less than α, most are "dynamically efficient" — saving more would raise long-run consumption, a result Robert Solow's 1956 paper helped formalise.

Frequently asked questions

What is the Solow growth model?

It is a neoclassical model of long-run economic growth published by Robert Solow and Trevor Swan in 1956. Output is produced from capital and effective labour via a Cobb-Douglas function, Y=K^α(AL)^(1−α). The model explains how an economy converges to a stable steady state and why sustained per-capita growth ultimately requires technological progress rather than saving alone.

How does the simulation compute the steady state?

Each frame it integrates dk̃/dt = s·k̃^α − (δ+g+n)·k̃ using a forward Euler step of dt=0.5 years. The steady state is found analytically as k* = [s/(δ+g+n)]^(1/(1−α)), shown as a dashed line on the time-series chart and as the crossing point in the phase diagram. The simulation starts from low capital and animates the approach to k*.

What do the five sliders control?

Savings rate s sets the fraction of output invested; depreciation δ is the rate at which capital wears out; technology growth g and population growth n together with δ form the break-even rate (δ+g+n) that capital must replace; and capital share α is the exponent in the production function. Raising s lifts k* and y*, while raising δ, g, n or lowering α reduces k*.

Is the simulation economically accurate?

The equations are the standard textbook Solow-Swan equations and the steady-state and golden-rule formulae are exact. Simplifications are deliberate: it uses a single Cobb-Douglas sector, treats parameters as constant, employs a coarse Euler integrator for speed, and works in per-effective-worker units. It captures the qualitative dynamics and comparative statics faithfully rather than fitting any specific country's data.

Why does more saving not produce permanent growth?

A higher savings rate raises the steady-state level of capital and output per worker, giving a temporary burst of faster growth during the transition. Once the new k* is reached, growth in output per worker returns to the rate of technological progress g. This is the model's central lesson: capital accumulation has diminishing returns, so only technology drives sustained long-run growth in living standards.

⚙ Under the hood

Interactive Solow-Swan growth model Y=K^α(AL)^(1-α). Adjust savings, depreciation and technology growth to see steady-state convergence and the golden rule savings rate.

Canvas 2DEconomicsMacroeconomicsGrowthCapitalSteady State

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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