Environmental Education Diffusion
Interactive 3D simulation of how an environmental-education campaign spreads eco-literacy through a community — external outreach and peer influence turn unaware residents into aware, then practicing conservationists, driving a live habitat-health index.
Environmental-education programs work by spreading eco-literacy through a community until it turns into everyday behavior — and that behavior, in aggregate, is what actually protects local ecosystems. This simulator models a community as a grid of residents who move through three states — unaware, aware, and actively practicing conservation behavior — driven by a Bass-style diffusion rule that combines a campaign's external reach with peer-to-peer word of mouth. A lagging habitat-health index tracks how the growing share of practicing residents translates into real ecological recovery, letting you explore how outreach intensity, peer influence, and practice-adoption speed each shape the outcome of a real education campaign.
Watch an environmental-education campaign spread eco-literacy through a community grid via external outreach and peer influence, turning unaware residents into aware and then practicing conservationists, and see how the growing share of practicing residents drives a lagging habitat-health index.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install