Satellite Revisit Gap — Deforestation Detection Latency
Interactive 3D ecological-monitoring simulator: a forest clearing spreads while a satellite revisits on a fixed cadence, cloud cover randomly blocks optical passes, and a minimum-mapping-unit threshold decides when the clearing finally counts as a confirmed detection.
This simulator turns "how does ecological monitoring actually work" into something you can watch happen: a forest clearing spreads outward across a 3D canopy grid from the moment it starts, while a satellite on a fixed revisit cadence sweeps overhead trying to catch it. Every pass has a chance of being blocked by cloud cover, and even a clear image only counts as a confirmed detection once the cleared area crosses a minimum-mapping-unit threshold. Tune the revisit interval, cloud probability and detection threshold to see how they compound into the real-world latency between when a clearing begins and when a monitoring system actually flags it — the exact trade-off that governs how fast programs like Global Forest Watch or a national early-warning network can respond.
A forest clearing spreads across a 3D canopy grid while a satellite on a fixed revisit cadence tries to catch it, cloud cover randomly blocks passes, and a minimum-mapping-unit threshold decides when the clearing finally counts as a confirmed detection.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install