HomeEcology & Conservation BiologySatellite Revisit Gap — Deforestation Detection Latency

Satellite Revisit Gap — Deforestation Detection Latency

Interactive 3D ecological-monitoring simulator: a forest clearing spreads while a satellite revisits on a fixed cadence, cloud cover randomly blocks optical passes, and a minimum-mapping-unit threshold decides when the clearing finally counts as a confirmed detection.

Ecology & Conservation Biology3DModerate60 FPS📱 Mobile-adapted
ecological-monitoring ↗ Open standalone

This simulator turns "how does ecological monitoring actually work" into something you can watch happen: a forest clearing spreads outward across a 3D canopy grid from the moment it starts, while a satellite on a fixed revisit cadence sweeps overhead trying to catch it. Every pass has a chance of being blocked by cloud cover, and even a clear image only counts as a confirmed detection once the cleared area crosses a minimum-mapping-unit threshold. Tune the revisit interval, cloud probability and detection threshold to see how they compound into the real-world latency between when a clearing begins and when a monitoring system actually flags it — the exact trade-off that governs how fast programs like Global Forest Watch or a national early-warning network can respond.

⚙ Under the hood

A forest clearing spreads across a 3D canopy grid while a satellite on a fixed revisit cadence tries to catch it, cloud cover randomly blocks passes, and a minimum-mapping-unit threshold decides when the clearing finally counts as a confirmed detection.

ecologyremote sensingdeforestationsatellite monitoringenvironmental science

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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