Biodiversity Protection Simulator
Design a nature reserve: resize the core habitat, open or close wildlife corridors to outlying fragments, and dial in edge degradation and poaching pressure to see live species-area richness, effective population size and 100-year extinction risk.
Protecting biodiversity is a design problem as much as a biological one: how big should a reserve be, should it connect to nearby fragments, and how much habitat degradation and poaching pressure can a population absorb before it slides toward extinction? This simulator puts those levers in your hands. Resize the core reserve to see species richness climb along a species–area power curve, open or close corridors to the three surrounding fragments to watch the effective population size respond to added area and dispersal, and push edge degradation or poaching pressure up to see the 100-year extinction risk — computed from a population-viability diffusion model, the same family of math conservation biologists use to size real minimum viable populations — climb from safe to critical.
Design a nature reserve: resize the core habitat, open or close wildlife corridors to three outlying fragments, and dial in edge degradation and poaching pressure to watch species-area richness, effective population size and a population-viability 100-year extinction risk respond live.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install