Birdsong Active Space vs Traffic Noise (2D)
Interactive 2D acoustic-ecology simulator: a top-down street view plus a live frequency-response graph showing how a bird's active-space radius collapses under traffic noise and partially recovers by singing higher, built from real sound-propagation physics.
Cities are not silent for the animals adapting to live in them, and few adaptations are as measurable as the acoustic arms race between songbirds and traffic. This 2D simulator renders a top-down city street where a bird perched in a curbside tree sings while a stream of cars sets a rising floor of low-frequency masking noise, alongside a live frequency-response graph of the same physics. Real sound-propagation physics — spherical spreading, frequency-dependent air absorption, and a traffic spectrum that fades toward high pitch — combine into a live active-space radius: the real distance the song can still be heard above the noise. Push the traffic slider up and watch that radius collapse on both panels; raise the song's pitch (or hit auto-adapt) and watch it partially recover, exactly the trade-off that drives real urban birds like great tits and robins to sing measurably higher near busy roads than their rural relatives.
2D top-down street simulator paired with a live frequency-response graph: raise traffic noise and watch a bird's active-space radius collapse on both panels, then raise the song's pitch (or auto-adapt) to see the real trade-off between traffic masking and air absorption recover it, all from real sound-propagation physics.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install