Dead Fuel Moisture and the Wildfire Extinction Threshold
Interactive 3D wildfire-spread model driven by Rothermel's moisture damping coefficient: raise dead fuel moisture past the moisture-of-extinction threshold and watch a spreading fire choke out, with live rate-of-spread, damping-coefficient and burned-area readouts.
Wildland fire spread is not just a function of wind and slope — it hinges on how much water is locked inside the dead fuel itself. This simulator renders a 3D fuel bed of grass and litter, each cell carrying its own dead-fuel moisture content, and propagates an ignited fire using Rothermel's moisture damping coefficient ηM, the real function fire behavior analysts use to scale spread rate against moisture. Push the fuel moisture slider up toward the ~30% moisture-of-extinction threshold for fine fuels and watch a roaring head fire choke down to nothing as evaporative losses overwhelm the available heat, while wind speed and slope bias the front toward realistic downwind, upslope acceleration.
Grow or extinguish a spreading wildfire across a 3D fuel bed by tuning dead fuel moisture against Rothermel's moisture damping coefficient, with wind and slope biasing the head-fire direction.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install