Ocean Plastic Recovery Lab
Interactive 3D simulation of biofouling-driven vertical migration: watch plastic fragments gain a biofilm coating, sink below the photic zone, lose buoyancy from photodegradation, and cycle back toward the surface.
Plastic debris in the ocean does not just drift — it lives through a slow biological and physical cycle. This simulation follows a population of floating PE, PP and PS fragments as microbial biofilms grow on their surface, shifting their effective density until buoyancy and quadratic drag settle them into a sinking or rising terminal velocity. Sunlight drives photodegradation of the exposed plastic core through a Beer–Lambert light-attenuation profile, while biofilm growth is saturating and photo-inhibited near the bright surface, favouring the dim mid-column. Storms and grazers periodically strip a fragment's biofilm shell, kicking off the fouling/defouling "elevator effect" measured in real ocean microplastic studies, and fragments that photodegrade past a size threshold are logged as newly created microplastic. Adjust sunlight, biofilm growth, sloughing frequency and simulation speed to see how each lever reshapes the vertical distribution of ocean plastic.
Adjust sunlight intensity and biofilm growth in this simulation to see how they affect the sinking and rising of plastic fragments in the ocean.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install