🧪 Climate Greenhouse Effect Simulation
Interactive 3D radiative-transfer model of the greenhouse effect: stack absorbing atmospheric layers above a glowing ground plane and watch infrared photons bounce between them, with live equilibrium temperatures computed from the exact N-layer grey-atmosphere energy-balance equations.
This simulation visually represents the process by which greenhouse gases trap heat in the Earth's atmosphere, built on the exact "N-layer grey atmosphere" radiative-transfer model used to introduce planetary energy balance. A glowing ground plane absorbs incoming sunlight and re-radiates infrared photons upward; each translucent atmospheric layer stacked above it can absorb and re-emit those photons up or down, delaying their escape to space. Sliders control how many absorbing layers are present (standing in for greenhouse-gas concentration), the incoming solar constant, and the planet's albedo, while live readouts solve the layer-by-layer Stefan–Boltzmann equilibrium equations to show the no-atmosphere effective temperature, the resulting surface temperature, and the greenhouse warming between them — demonstrating the fundamental principles of radiative transfer and their role in regulating planetary temperatures.
This simulation visually represents the process by which greenhouse gases trap heat in the Earth's atmosphere. It demonstrates the fundamental principles of radiative transfer and their role in regulating planetary temperatures.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install