HomeClimate, Ecology & EnvironmentSalt Marsh Accretion Cross-Section: Sea-Level Tipping Point

Salt Marsh Accretion Cross-Section

Interactive marsh cross-section model: watch a tidal-creek-to-interior transect build elevation through mineral and organic accretion, and see whether it keeps pace with sea-level rise or drowns once the rate exceeds its sediment-trapping capacity.

Climate, Ecology & Environment2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-salt-marsh-accretion-sea-level-rise ↗ Open standalone

Salt marshes survive sea-level rise not by staying still but by building upward — trapping mineral sediment and accumulating their own dead roots and stems fast enough to keep the platform in the tidal window where marsh plants can grow. This simulator renders a tidal marsh as an elevation cross-section running from the tidal creek to the marsh interior, with every point along the transect following the Morris et al. marsh-equilibrium model: vertical accretion rises with how deeply that point is flooded at high tide, up to an optimum, then falls off as flooding gets excessive. Push the sea-level rise slider past what the current sediment supply can sustain and watch the negative feedback fail — the profile falls behind the rising waterline, floods deeper every year, and converts section by section into drowned mudflat, exactly the collapse mechanism used in real coastal-wetland vulnerability models.

⚙ Under the hood

A tidal marsh transect, plotted as an elevation cross-section running from the tidal creek to the marsh interior, builds height through mineral and organic accretion following the Morris et al. marsh-equilibrium model; push sea-level rise past what the sediment supply can sustain and watch the profile sink below the waterline as it drowns section by section into open mudflat.

salt marshsea level risesediment accretioncoastal wetlandtidal ecologyclimatecross-section

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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