Salt Marsh Accretion Cross-Section
Interactive marsh cross-section model: watch a tidal-creek-to-interior transect build elevation through mineral and organic accretion, and see whether it keeps pace with sea-level rise or drowns once the rate exceeds its sediment-trapping capacity.
Salt marshes survive sea-level rise not by staying still but by building upward — trapping mineral sediment and accumulating their own dead roots and stems fast enough to keep the platform in the tidal window where marsh plants can grow. This simulator renders a tidal marsh as an elevation cross-section running from the tidal creek to the marsh interior, with every point along the transect following the Morris et al. marsh-equilibrium model: vertical accretion rises with how deeply that point is flooded at high tide, up to an optimum, then falls off as flooding gets excessive. Push the sea-level rise slider past what the current sediment supply can sustain and watch the negative feedback fail — the profile falls behind the rising waterline, floods deeper every year, and converts section by section into drowned mudflat, exactly the collapse mechanism used in real coastal-wetland vulnerability models.
A tidal marsh transect, plotted as an elevation cross-section running from the tidal creek to the marsh interior, builds height through mineral and organic accretion following the Morris et al. marsh-equilibrium model; push sea-level rise past what the sediment supply can sustain and watch the profile sink below the waterline as it drowns section by section into open mudflat.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install