Melt Pond Evolution on Arctic Sea Ice (2D Per-Cell Energy Balance + Hydraulic Routing)
Interactive 2D melt-pond simulator: unlike the 3D version's globally-averaged area fractions painted onto a static rank-sorted topography, this model tracks its own local snow depth, ice thickness and pond depth per grid cell from a real latent-heat energy balance, and routes meltwater between cells with a mass-conserving hydraulic-head diffusion so ponds emerge dynamically in the low ground instead of being pre-assigned.
This 2D companion to the 3D melt-pond simulator keeps the same real-world subject — the Arctic ice-albedo feedback loop driven by melt-pond formation — but computes it independently and at finer resolution. Instead of four globally-averaged area fractions painted onto a fixed, pre-ranked topography, every cell here runs its own surface energy balance in physical units (latent heat of fusion, ice vs. snow density), tracks its own snow depth, ice thickness and pond depth, and exchanges standing meltwater with its neighbors through a mass-conserving hydraulic-head routing step. The result is melt ponds that emerge dynamically in the floe's real low ground and ice that melts through locally, cell by cell, rather than everywhere at once past a single global threshold. Tune solar forcing, starting snow depth and meltwater drainage to see how fast — and how unevenly — a floe's surface can collapse in one melt season.
Unlike the 3D version's globally-averaged area fractions painted onto a static rank-sorted topography, this 2D model gives every grid cell its own snow depth, ice thickness and pond depth, stepped from a real per-cell latent-heat energy balance, and routes meltwater between neighboring cells with a mass-conserving hydraulic-head diffusion so ponds emerge dynamically in the low ground instead of being pre-assigned.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install