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Langbeinite Froth Flotation Cell (2D)

2D cross-section of a langbeinite flotation cell: a Langmuir collector-adsorption isotherm and a particle-size recovery window drive real bubble-particle attachment, with a live per-particle mass balance for recovery, grade and mass pull.

Chemistry & Materials2DModerate60 FPS📱 Mobile-adapted🌍 Earth⇄ 3D version
2d-langbeinite-flotation ↗ Open standalone

This 2D companion swaps the 3D version's factory-diorama camera for a plain cross-section built for reading the process chemistry directly: ore particles fall into the pulp, bubbles rise from a sparger, and every attachment is decided by an actual Langmuir collector-adsorption isotherm — θ = K·dose / (1 + K·dose) — combined with a particle-size recovery window that peaks near 75 µm, the same shape real flotation size-recovery curves take. Recovery, concentrate grade and mass pull are not scripted numbers; they are totalled from every simulated particle that reaches the concentrate launder or the tailings, so pushing collector dosage or brine saturation too far reproduces the textbook grade/recovery trade-off instead of an animation of one.

⚙ Under the hood

2D flotation-cell lab with a Langmuir adsorption isotherm driving collector coverage, a gaussian particle-size recovery window, and a per-particle mass balance for recovery, concentrate grade and mass pull, updated live as you adjust reagent chemistry and cell operation.

froth flotationlangmuir isothermcollector adsorptiongrade-recovery curveparticle size windowmass balance

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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