🧪 Gaming Game Streaming Simulation
Interactive 3D simulator of a game-streamer's growing audience: tune content quality, chat interaction and platform discovery favor to watch viewer count, follower conversion and chat activity evolve under a logistic growth model with algorithm boosts and raid events.
Streaming a video game to an audience is less about the game and more about the feedback loop between content quality, chat engagement and platform discovery. This simulator models a streamer's live viewer count as a logistic growth process: a net growth rate shaped by content quality and chat interaction pushes viewers toward a saturating carrying capacity, while the platform's discovery algorithm and viewer raids inject decaying pulses of new arrivals. Watch a 3D audience of instanced viewer avatars fill in around the stage in real time, follower conversion accumulate from engaged viewers, and chat activity rise and fall — then tune the levers a real streamer controls (quality, chat interaction, discoverability) to see how each one reshapes the growth curve.
Simulate the process of streaming a video game to an audience. This simulation focuses on aspects like content creation, community engagement, and platform optimization.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install