🧪 Entertainment Carnival Planning Simulation
Place rides, food stalls and game booths on a carnival midway and watch a live crowd-flow simulation choose where to go with a real gravity (Huff) attraction model and queueing dynamics — track wait times and revenue as you build.
Plan an entertainment carnival from the ground up: place rides, food stalls and game booths on an open midway and watch a live crowd-flow simulation decide where visitors go, how long they queue, and how much revenue each attraction earns. Every visitor's choice is driven by a real gravity (Huff) attraction model that weighs an attraction's drawing power against distance and current crowding, and every booth is a small multi-server queue with its own capacity, service time and price. Adjust the visitor arrival rate and simulation speed, watch the live wait-time and revenue readouts respond to your layout, and learn — by direct experiment — why spreading capacity across several booths beats piling it all into one giant ride.
This simulation allows users to plan and manage an entertainment carnival, considering factors like booth placement, attraction scheduling, and crowd flow. It's a dynamic experience focused on logistical decision-making.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install