Home▸Build & Play▸Entertainment Carnival Planning Simulation

🧪 Entertainment Carnival Planning Simulation

Place rides, food stalls and game booths on a carnival midway and watch a live crowd-flow simulation choose where to go with a real gravity (Huff) attraction model and queueing dynamics — track wait times and revenue as you build.

Build & Play2DModerate60 FPS📱 Mobile-adapted
entertainment-carnival-planning-simulation ↗ Open standalone

Plan an entertainment carnival from the ground up: place rides, food stalls and game booths on an open midway and watch a live crowd-flow simulation decide where visitors go, how long they queue, and how much revenue each attraction earns. Every visitor's choice is driven by a real gravity (Huff) attraction model that weighs an attraction's drawing power against distance and current crowding, and every booth is a small multi-server queue with its own capacity, service time and price. Adjust the visitor arrival rate and simulation speed, watch the live wait-time and revenue readouts respond to your layout, and learn — by direct experiment — why spreading capacity across several booths beats piling it all into one giant ride.

⚙ Under the hood

This simulation allows users to plan and manage an entertainment carnival, considering factors like booth placement, attraction scheduling, and crowd flow. It's a dynamic experience focused on logistical decision-making.

Carnival PlanningResource AllocationEvent Logistics

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)