Kick Stickman Physics Simulator (2D)
2D Verlet-integrated ragdoll companion: pick a kick style, tune power, gravity and surface friction and watch joint-constrained physics launch and tumble a stickman across the arena.
This 2D companion rebuilds the 3D ragdoll's mechanic as a flat, side-on Verlet physics rig: a ten-joint stickman held together by distance constraints stands on a friction-limited floor until one of four kick styles delivers an impulse to a specific joint, after which the constraint solver — not a scripted animation — decides how the body folds, spins and slides to a stop. Power, gravity and surface friction are all live sliders, so the same roundhouse kick can be tuned from a gentle nudge to a full launch, and the impact force, air time, travel distance and peak height readouts update every physics step.
Ten-joint 2D ragdoll (head, neck, chest, hip, hands, knees, feet) linked by twelve Verlet distance constraints, relaxed six times per physics step; kick styles apply different impulse directions and magnitudes to different joints, and ground contact applies friction from a live slider.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install