Home▸Build & Play▸Kick Stickman Physics Simulator (2D)

Kick Stickman Physics Simulator (2D)

2D Verlet-integrated ragdoll companion: pick a kick style, tune power, gravity and surface friction and watch joint-constrained physics launch and tumble a stickman across the arena.

Build & Play2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-kick-stickman-physics-simulator ↗ Open standalone

This 2D companion rebuilds the 3D ragdoll's mechanic as a flat, side-on Verlet physics rig: a ten-joint stickman held together by distance constraints stands on a friction-limited floor until one of four kick styles delivers an impulse to a specific joint, after which the constraint solver — not a scripted animation — decides how the body folds, spins and slides to a stop. Power, gravity and surface friction are all live sliders, so the same roundhouse kick can be tuned from a gentle nudge to a full launch, and the impact force, air time, travel distance and peak height readouts update every physics step.

⚙ Under the hood

Ten-joint 2D ragdoll (head, neck, chest, hip, hands, knees, feet) linked by twelve Verlet distance constraints, relaxed six times per physics step; kick styles apply different impulse directions and magnitudes to different joints, and ground contact applies friction from a live slider.

kick impulsecollision detectionmomentumragdoll physicsverlet integration

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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