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Kick Stickman Physics Simulator (2D)

This 2D companion rebuilds the 3D ragdoll's mechanic as a flat, side-on Verlet physics rig: a ten-joint stickman held together by distance constraints stands on a friction-limited floor until one of four kick styles delivers an impulse to a specific joint, after which the constraint solver — not a scripted animation — decides how the body folds, spins and slides to a stop. Power, gravity and surface friction are all live sliders, so the same roundhouse kick can be tuned from a gentle nudge to a full launch.