Scotopic Vision: Seeing in Near-Darkness
Interactive 2D simulation of scotopic (rod-dominated) night vision: watch a dark scene shift from color cone vision to desaturated blue-green rod vision as ambient light drops, trigger a bright flash to bleach rhodopsin and time real dark adaptation, and see why the rod-free fovea makes averted vision work for faint objects.
This simulation renders a dark Halloween scene under adjustable ambient light and shows how human night vision actually works. As you lower the light-level slider the view shifts from full-color cone (photopic) vision toward desaturated, blue-green-tinted rod (scotopic) vision — the Purkinje shift in action, where warm colors like the pumpkin's orange sink toward black faster than cool ones. Trigger a bright flash to bleach rhodopsin and watch a real countdown as rod sensitivity regenerates through the classic biphasic dark-adaptation curve. The inset diagram shows why: cone density peaks sharply in the fovea while rods, absent from that same center, dominate the periphery — the reason faint objects are easier to see with averted vision than by staring straight at them.
Interactive 2D simulation of scotopic (rod-dominated) night vision, showing the photopic-to-scotopic shift, the Purkinje color shift, rhodopsin dark adaptation, and why the rod-free fovea makes averted vision work for faint objects.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install