Scotopic Vision: 3D Retinal Cell Map
An orbitable 3D model of the human retina rendering real rod and cone photoreceptor density across the visual field, showing why the fovea goes blind in dim light and how a bright flash bleaches rhodopsin before dark adaptation recovers it.
This simulation builds an orbitable 3D model of the retina's photoreceptor mosaic instead of just desaturating a scene. A concave spherical-cap surface represents the back of the eye, carrying two instanced particle populations positioned by their real anatomical density: cones cluster tightly in the central foveal pit and thin out toward the periphery, while rods are completely absent from that same fovea and grow denser outward, exactly as measured in the human retina. Drag the ambient-light slider down and watch cone activity fade while rod activity takes over everywhere except the dark, rod-free center — the anatomical reason night vision has a literal blind spot at your point of fixation. The bright-flash button bleaches rhodopsin, the rod pigment, and a real recovery timer shows rod sensitivity climbing back as the eye dark-adapts.
An orbitable 3D model of the human retina rendering real rod and cone photoreceptor density across the visual field, showing why the fovea goes blind in dim light.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install