Tapetum Lucidum: 3D Eyeshine Ray Model
3D ray-traced model of a nocturnal eye's tapetum lucidum — drag a flashlight around the eye and orbit the camera to see the real double-pass absorption behind night vision and the retroreflection that makes eyeshine only appear when light and viewer line up.
A full 3D ray-traced model of the real optics behind eyeshine: a draggable flashlight sends a chief ray into a schematic eye, where it is bent toward the optical axis by the lens, partially absorbed by the photoreceptor layer, reflected off the curved tapetum lucidum mirror using the true law of reflection, and traced back out through the eye. Because the tapetum is curved, the reflected ray only heads back toward the camera when the flashlight and the viewing angle are nearly aligned — real retroreflection, the mechanism behind why animal eyes glow in headlights but not diffuse room light.
3D ray-traced model of a nocturnal eye's tapetum lucidum, where light reflects off a mirror-like layer behind the retina for a second absorption pass, boosting night sensitivity while producing directional retroreflective eyeshine.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install