🧪 Conservation Wildlife Conservation Simulation
Manage a fragmented wildlife reserve as a metapopulation: open habitat corridors between patches, fund ranger patrols against poaching, restore degraded habitat and reintroduce species, and watch occupancy rise or crash under the Levins metapopulation model.
Real reserves are rarely one unbroken block of habitat — they are a scatter of fragments separated by roads, farmland and settlement, and a species survives across the whole network only if patches keep recolonising each other faster than poaching and habitat loss can empty them. This simulator renders a seven-patch reserve in 3D and drives every patch's occupancy with the Levins/Hanski metapopulation model: open a habitat corridor and colonists can disperse from an occupied neighbour; fund ranger patrols and poaching-driven local extinction drops; restore degraded habitat and a patch's baseline survival odds rise; reintroduce a species and an empty patch gets a fresh founding population. Watch the animal population on each platform grow or vanish, corridors glow when they carry dispersal, and red poaching markers flare on patches your rangers aren't covering — exactly the trade-offs a real reserve-network manager balances.
Users will engage in a simulation of wildlife conservation efforts, learning about habitat restoration, species protection programs, and the challenges involved in preserving endangered animals.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install