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🧪 Conservation Wildlife Conservation Simulation

Manage a fragmented wildlife reserve as a metapopulation: open habitat corridors between patches, fund ranger patrols against poaching, restore degraded habitat and reintroduce species, and watch occupancy rise or crash under the Levins metapopulation model.

Animals & Their World2DModerate60 FPS📱 Mobile-adapted
conservation-wildlife-conservation-simulation ↗ Open standalone

Real reserves are rarely one unbroken block of habitat — they are a scatter of fragments separated by roads, farmland and settlement, and a species survives across the whole network only if patches keep recolonising each other faster than poaching and habitat loss can empty them. This simulator renders a seven-patch reserve in 3D and drives every patch's occupancy with the Levins/Hanski metapopulation model: open a habitat corridor and colonists can disperse from an occupied neighbour; fund ranger patrols and poaching-driven local extinction drops; restore degraded habitat and a patch's baseline survival odds rise; reintroduce a species and an empty patch gets a fresh founding population. Watch the animal population on each platform grow or vanish, corridors glow when they carry dispersal, and red poaching markers flare on patches your rangers aren't covering — exactly the trade-offs a real reserve-network manager balances.

⚙ Under the hood

Users will engage in a simulation of wildlife conservation efforts, learning about habitat restoration, species protection programs, and the challenges involved in preserving endangered animals.

Wildlife Conservation

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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