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Owl Night Hunt: Acoustic Detection & Dive Interception (2D)

2D top-down owl-hunting lab: a probabilistic acoustic-detection model (inverse-range falloff, Poisson-style sampling) locks the owl onto rustling voles, then a kinematic dive-interception race decides whether the strike lands before the vole reaches its burrow.

Animals & Their World2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-owl-night-hunt ↗ Open standalone

This 2D companion strips the 3D scene down to the mechanic that actually drives the hunt: a probabilistic hearing model that decides which rustling vole the owl locks onto, and a live kinematic race between the owl's dive and the vole's sprint for its burrow. A top-down field shows the owl's hearing radius shrinking or growing with the acuity and wind-noise sliders, burrows scattered around the meadow edge, and a running catch/miss scoreboard so the detection math is directly visible instead of implied by animation.

⚙ Under the hood

Top-down 2D owl-hunting lab with a Poisson-style acoustic-detection model (inverse-square range falloff, wind-noise masking) and a kinematic dive-interception race against each vole's sprint to its burrow.

owlpredator-preyacoustic detectionprobabilistic sensinginterception kinematicsnocturnal hunting

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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