Owl / hearing radius Foraging / fleeing vole Burrow

Owl Night Hunt: Acoustic Detection & Dive Interception (2D)

This 2D companion strips the 3D scene down to the mechanic that actually drives the hunt: a probabilistic hearing model that decides which rustling vole the owl locks onto, and a live kinematic race between the owl's dive and the vole's sprint for its burrow. A top-down field shows the owl's hearing radius shrinking or growing with the acuity and wind-noise sliders, burrows scattered around the meadow edge, and a running catch/miss scoreboard so the detection math is directly visible instead of implied by animation.