🦡 Binturong Fruit Route Lab (2D)
A top-down Canvas2D companion to the 3D binturong lab: binturongs roam between fruit trees at night, and the tree-memory slider sets how often each one heads straight for the richest tree it can recall instead of wandering.
This 2D companion keeps the same nocturnal-foraging idea as the 3D binturong lab: each binturong moves between fruit trees, feeding when it arrives at one with fruit left and moving on once that tree runs low. The tree-memory slider controls how often a binturong scores every tree by fruit level over distance and heads for the best one, versus wandering to a random tree; the night-darkness slider slows travel speed and adds path wander, the way poor nighttime visibility lengthens a real foraging route.
Top-down Canvas2D port of the 3D binturong foraging model: seeded PRNG placement of fruit trees that deplete on feeding and regrow over time, a memory-weighted target-selection rule (fruit level divided by distance), and an energy budget that drains on the move — faster in the dark — and refills while feeding.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install