⏳ Optimal Transport Sand Workshop: Sinkhorn Algorithm, Wasserstein Distance and Displacement Interpolation of Sand Piles
Move a pile of sand into another shape the cheapest way: a Blender-built workshop with live Sinkhorn iterations, the optimal transport map as moving grains, the Wasserstein distance and a plain-average comparison, with seven numerical checks.
⚙ Under the hood
Move a pile of sand into another shape the cheapest way: a Blender-built workshop with live Sinkhorn iterations, the optimal transport map as moving grains, the Wasserstein distance and a plain-average comparison, with seven in-page numerical checks.
optimal transportSinkhorn algorithmWasserstein distancedisplacement interpolationBlenderThree.js
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install