🧩 Rubik's Cube Solving Simulation (2D Unfolded Net)
A real cube-state model (27 tracked cubies) rendered as a flat unfolded six-face net, scrambled and then solved move by move via an actual iterative-deepening layer-by-layer search (cross, first-layer corners, middle-layer edges, last layer) — not a decorative replay of the scramble in reverse.
⚙ Under the hood
A real cube-state model (27 tracked cubies) rendered as a flat unfolded six-face net, scrambled and then solved move by move via an actual iterative-deepening layer-by-layer search (cross, first-layer corners, middle-layer edges, last layer) — not a decorative replay of the scramble in reverse.
Rubik's CubeAlgorithmLayer-by-LayerPermutation2D
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install