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Spatial Compression: Quadtree vs Dense Grid Memory

2D memory-footprint visualizer: build a real quadtree over your point set, then compute the actual byte cost of its nodes against a naive dense grid at the same finest resolution, and watch the compression ratio swing with clustering.

Algorithms & AI2DModerate60 FPS⇄ 3D version
2d-spatial-compression ↗ Open standalone

This 2D companion to the octree spatial-partitioning simulator asks a different question about the same tree structure: not how many nodes a query visits, but how many bytes the structure itself costs to store. It builds a real PR quadtree over your point set, computes its exact memory footprint from fixed per-node and per-point byte costs, and compares that against a naive dense grid sized to the same finest resolution the tree actually reached. For uniformly scattered points the two stay close — but drag the clustering slider up and the dense grid, forced to apply its finest resolution across the whole domain, balloons while the adaptive tree's footprint barely grows, making the actual memory-compression benefit of spatial trees visible as a number instead of an analogy.

⚙ Under the hood

2D memory-footprint visualizer that builds a real quadtree over your point set and computes its exact byte cost against a naive dense grid at the same finest resolution, showing the actual compression-ratio benefit of spatial trees rather than the node-visited-per-query metric the other quadtree sims already cover.

quadtreeoctreespatial compressionmemory footprintdata structuresalgorithms

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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