Neuromorphic vs Clocked Processing: Energy-per-Spike Simulator
Two live 8x8 processing arrays fed the same sparse sensor-event stream — one event-driven (spiking, fires only above a threshold), one clocked (samples every node on every tick regardless of activity). Watch the energy meters diverge and see why neuromorphic edge hardware saves power.
Neuromorphic edge chips claim huge energy savings over conventional digital signal processing because they only spend power when a neuron actually fires. This simulator puts that claim on the bench: two live 8×8 arrays of processing nodes are fed the identical sparse sensor-event stream, one array integrating events into a membrane potential and spiking only past a threshold, the other sampling every node on every clock tick regardless of activity. Live energy meters accumulate for each array in real time, and a ratio readout shows exactly how much the clocked array's fixed per-cycle cost outpaces the event-driven array's activity-proportional cost as you dial event sparsity, spike threshold and clock rate.
Two live 8x8 processing arrays are fed the same sparse sensor-event stream — one fires only above a spike threshold, the other samples every node on every clock tick — with real-time energy meters showing why event-driven neuromorphic hardware saves power at the edge.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install