HomeAerospace Engineering & Orbital MechanicsMegaconstellation Drag Decay & Station-Keeping

Megaconstellation Drag Decay & Station-Keeping

Interactive 3D simulator of atmospheric-drag orbital decay for a very-low-Earth-orbit satellite shell: watch a megaconstellation shell sink under drag, tune solar activity and satellite ballistic coefficient, and compare a fleet that lets orbits decay against one that spends propellant on continuous station-keeping.

Aerospace Engineering & Orbital Mechanics3DModerate60 FPS📱 Mobile-adapted
satellite-megaconstellations ↗ Open standalone

Very-low-Earth-orbit megaconstellations like Starlink fly low enough — 300 to 600 km — that residual atmospheric drag is not negligible: it steadily steals orbital energy, and every satellite in the shell is either decaying toward re-entry or burning propellant to stay put. This simulator models that trade with a real first-order drag-decay equation and an exponential thermosphere density profile, letting you tune the shell's starting altitude, the solar-activity state that inflates or deflates atmospheric density, and each satellite's area-to-mass ratio. Toggle station-keeping on to watch a Hall-effect-thruster-style burn hold the shell in place while the panel tallies the delta-v and propellant mass that costs, or toggle it off and watch the shell sink — slowly at first, then in a runaway — until it re-enters.

⚙ Under the hood

Simulate atmospheric-drag orbital decay for a very-low-Earth-orbit megaconstellation shell: tune solar activity and satellite area-to-mass ratio, then compare a fleet left to decay naturally against one burning propellant for continuous station-keeping.

orbital mechanicsatmospheric dragstation-keepingVLEOmegaconstellationaerospace engineering

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)