Home▸Transport & Urbanism▸Branch Line Journey: Traction, Gradients, Signal Blocks and Timetable Lab

🚆 Branch Line Journey: Traction, Gradients, Signal Blocks and Timetable Lab

Drive a steam or diesel-electric train along a fictional three-station branch line: power lever, air brake with its 3 s delay, 1-in-100 and 1-in-60 gradients, wet-rail adhesion, three-aspect signal blocks, and a time-distance (Marey) planner for two trains. Real Davis resistance, adhesion and braking-distance equations with five independent numerical checks.

Transport & Urbanism3DEasy60 FPS📱 Mobile-adapted🟠 Blender🎨 Designed in Figma
railway-journey-traction-gradients-signal-blocks-timetable-lab ↗ Open standalone
⚙ Under the hood

Drive a steam or diesel-electric train along a fictional three-station branch line: power lever, air brake with its 3 s delay, 1-in-100 and 1-in-60 gradients, wet-rail adhesion, three-aspect signal blocks, and a time-distance (Marey) planner for two trains. Real Davis resistance, adhesion and braking-distance equations with five independent numerical checks.

RailwayTrainSignallingTimetableTractionGradientBrakingScenic route

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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