🎿 Ski Jump Flight: In-Run, Takeoff, Drag and Lift to the K-Point Landing Hill Lab
Ride a curved in-run with friction and air drag, leave the take-off table, then fly under gravity, quadratic drag and lift to the landing hill: change gate height, friction, take-off angle, wind, air density and body pitch, compare with a ghost jump, and sweep the pitch angle that maximises distance.
Sports Physics & Biomechanics3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
Ride a curved in-run with friction and air drag, leave the take-off table, then fly under gravity, quadratic drag and lift to the landing hill: change gate height, friction, take-off angle, wind, air density and body pitch, compare with a ghost jump, and sweep the pitch angle that maximises distance.
Ski JumpingProjectile MotionAerodynamicsDrag and LiftThree.jsBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install