Home▸Sports Physics & Biomechanics▸Ski Jump Flight: In-Run, Takeoff, Drag and Lift to the K-Point Landing Hill Lab

🎿 Ski Jump Flight: In-Run, Takeoff, Drag and Lift to the K-Point Landing Hill Lab

Ride a curved in-run with friction and air drag, leave the take-off table, then fly under gravity, quadratic drag and lift to the landing hill: change gate height, friction, take-off angle, wind, air density and body pitch, compare with a ghost jump, and sweep the pitch angle that maximises distance.

Sports Physics & Biomechanics3DModerate60 FPS📱 Mobile-adapted🟠 Blender
ski-jump-inrun-takeoff-drag-lift-flight-k-point-landing-hill-lab ↗ Open standalone
⚙ Under the hood

Ride a curved in-run with friction and air drag, leave the take-off table, then fly under gravity, quadratic drag and lift to the landing hill: change gate height, friction, take-off angle, wind, air density and body pitch, compare with a ghost jump, and sweep the pitch angle that maximises distance.

Ski JumpingProjectile MotionAerodynamicsDrag and LiftThree.jsBlender

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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