HomeSpace & AstronomyPath of Totality: Umbra Footprint & Ground-Track Speed

Path of Totality: Umbra Footprint & Ground-Track Speed

Interactive 3D umbra-cone simulator: watch the Moon's shadow footprint stretch into an ellipse and its ground-track speed change as Sun elevation, crossing latitude and Moon distance vary, and see why totality is shortest near sunrise/sunset.

Space & Astronomy3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
solar-eclipse-shadow-cone-geometry ↗ Open standalone

Every total solar eclipse traces a track across Earth's surface, and that track's width and speed are not constant — they depend on exactly where and when the Moon's umbra cone meets the curved ground. This simulator renders the umbra as a real converging shadow beam striking a true-to-scale Earth, computing the across-track footprint width from the umbra's actual length and the Moon's current orbital distance, then stretching it into an ellipse and accelerating its ground track using the same foreshortening geometry that makes a sunset shadow race across the ground. A crossing-latitude control folds in Earth's own rotation, and live readouts show the resulting footprint dimensions, ground-track speed, and — from simply dividing one by the other — the duration of totality at that point on the track.

⚙ Under the hood

Interactive 3D umbra-cone simulator that computes how the Moon's shadow footprint stretches into an ellipse and speeds up across Earth's curved surface as Sun elevation, crossing latitude and Moon distance change, revealing why totality is briefest near sunrise and sunset.

solar eclipseumbrashadow geometrypath of totalityastronomyorbital mechanics

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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