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🛰️ Orbital Debris Collision Rate, Kessler Cascade and Satellite Density Lab

A 24-shell model of low Earth orbit (300-1500 km) with thousands of GPU-propagated Keplerian objects, kinetic-theory collision rates, drag lifetimes, post-mission disposal and the cascade equation dN/dt = L - N/tau + kN^2. An experiment finds the critical launch rate where a shell runs away and compares it with the analytic fixed point.

Space & Astronomy3DAdvanced60 FPS📱 Mobile-adapted🟠 Blender
orbital-debris-collision-rate-kessler-cascade-satellite-density-lab ↗ Open standalone
⚙ Under the hood

A 24-shell model of low Earth orbit (300-1500 km) with thousands of GPU-propagated Keplerian objects, kinetic-theory collision rates, drag lifetimes, post-mission disposal and the cascade equation dN/dt = L - N/tau + kN^2. An experiment finds the critical launch rate where a shell runs away and compares it with the analytic fixed point.

Orbital DebrisKessler SyndromeOrbital MechanicsThree.jsBlender

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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