Home▸Space & Astronomy▸Eclipsing Binary Solver: Weighing Two Stars from Light and Velocity

☀️ Eclipsing Binary Solver: Weighing Two Stars from Light and Velocity

Weigh two stars the way astronomers do: fit the eclipse light curve and the two radial-velocity curves of a detached double-lined binary, then read off masses and radii in solar units with error bars. Mystery systems with seeded noise, a Levenberg-Marquardt fit in a Worker, limb darkening, band-dependent surface brightness, self-checks and a mass-radius diagram.

Space & Astronomy3DAdvanced60 FPS📱 Mobile-adapted🟠 Blender
eclipsing-binary-star-light-curve-radial-velocity-mass-radius-solver-lab ↗ Open standalone
⚙ Under the hood

Weigh two stars the way astronomers do: fit the eclipse light curve and the two radial-velocity curves of a detached double-lined binary, then read off masses and radii in solar units with error bars. Mystery systems with seeded noise, a Levenberg-Marquardt fit in a Worker, limb darkening, band-dependent surface brightness, self-checks and a mass-radius diagram.

Eclipsing BinaryLight CurveRadial VelocityStellar MassKepler's Third LawLimb DarkeningAstronomyMid-polyBlenderThree.js

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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