HomeSpace & AstronomyLunar EVA Walk-Back Limit Simulator

Lunar EVA Walk-Back Limit Simulator (2D)

Interactive 2D lunar-EVA life-support simulator: watch an astronaut's O2 tank and CO2 scrubber deplete in real time on a top-down terrain map, and see the safe walk-back radius shrink around the habitat -- then flip on rover assist to see how a support vehicle extends the safe range, the same jump NASA made between the Apollo J-missions.

Space & Astronomy2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-space-life-support-technology-roadmap ↗ Open standalone

A spacewalking astronaut's suit carries no infinite supply — only a fixed mass of oxygen and a scrubber canister with a fixed carbon-dioxide capacity, both draining in real time against the crew member's own workload and the ground underfoot. This top-down map version models the same budgets with real physiology and chemistry (the caloric equivalent of oxygen, a respiratory-quotient-derived CO2 production rate, and the stoichiometry of the LiOH scrubbing reaction), applies NASA's walk-back rule to compute a live, shrinking safe-return radius around the habitat, and lets terrain roughness push the consumption rate up as the astronaut crosses rougher ground. Watch the astronaut's traveled distance chase that shrinking boundary as the EVA clock runs, tune walking pace, workload, terrain, tank size, canister size and reserve margin to see how each moves the crossing point, and flip on Rover Assist to see the exact technology upgrade — the Lunar Roving Vehicle — that let Apollo 15 through 17 roam kilometers farther than the walk-only missions ever could.

⚙ Under the hood

Watch a lunar astronaut's O2 tank and CO2 scrubber deplete in real time while a live safe walk-back radius shrinks around them, then toggle rover assist to see the exact hardware upgrade -- the Lunar Roving Vehicle -- that extended Apollo's safe range.

life supportspacesuitEVAlunarPLSSApollo

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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