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Orbital Maneuvers 2D: Prograde/Retrograde Burns & Hohmann Transfer

A 2D two-body orbital-mechanics sandbox: fire real prograde/retrograde burns on a spacecraft and watch the vis-viva equation reshape its ellipse, or run a computed Hohmann transfer between two circular orbits with real delta-v and transfer-time numbers.

Space & Astronomy2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-orbital ↗ Open standalone

Real orbital mechanics is not about drawing pretty ellipses — it is about deciding when and how hard to burn. This 2D companion strips the problem down to its two-body core: one spacecraft, one central mass, and a fixed-step RK4 integrator that lets you fire prograde or retrograde impulses and watch the vis-viva equation reshape the orbit's energy, semi-major axis and eccentricity in real time. Dial in a target radius and the Hohmann-transfer button computes both burns analytically — departure and circularization — fires them at the right moments, and reports the total delta-v and transfer time a real mission planner would need.

⚙ Under the hood

A 2D two-body orbital-mechanics sandbox: fire real prograde/retrograde burns on a spacecraft and watch the vis-viva equation reshape its ellipse, or run a computed Hohmann transfer between two circular orbits with real delta-v and transfer-time numbers.

orbital mechanicshohmann transferdelta-vvis-vivatwo-body problemspacecraftspacephysics

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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