Radiation-Pressure Blowout in a Debris Disk (2D)
2D top-down companion to the debris-disk blowout simulator: the same beta = 0.57*(L*/M*)/s radiation-pressure physics and orbit integration, drawn as a live pannable, zoomable top-down disk view with real-time eccentricity and blowout-size readouts.
Debris disks around other stars — dusty analogues of our own Kuiper Belt — are sustained by a runaway collisional cascade: planetesimals in a narrow belt keep smashing each other into ever-smaller fragments, feeding a steady stream of fresh micron-sized dust. This 2D top-down companion follows what happens to that dust the instant it is born, running the same orbit integration as the 3D view. Each grain inherits the circular-orbit velocity of the rubble it came from, but starlight pushes outward on it while gravity pulls inward, and the balance of those two forces — the parameter β — decides its fate: a bound, increasingly eccentric ellipse for larger grains, or a one-way hyperbolic ejection for anything smaller than the blowout size. Adjust grain size and the star's luminosity-to-mass ratio, then pan and zoom to watch the belt's freshly ground dust either settle into a puffed-up halo or stream away entirely, exactly as observed in real systems like β Pictoris and Fomalhaut.
2D top-down companion to the debris-disk blowout simulator: a belt of icy planetesimals grinds itself down through collisions, and each fresh dust grain's fate — a bound elliptical orbit or ejection to infinity — is set by its radiation-pressure-to-gravity ratio beta, viewed on a pannable, zoomable top-down disk.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install