🔊 Acoustics: 2D Room Wave Field
Interactive 2D finite-difference wave model of a room: drag a sound source and microphone, paint foam absorbers and rigid walls, and watch reflection, absorption, diffraction, interference and standing-wave resonance with a live microphone trace.
⚙ Under the hood
Interactive 2D finite-difference wave model of a room: drag a sound source and microphone, paint foam absorbers and rigid walls, and watch reflection, absorption, diffraction, interference and standing-wave resonance with a live microphone trace.
acousticssound wavesresonancereflectionabsorptionroom modes
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install