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🏙️ Procedural Grid Island City: Walk, Drive, Cycle and Fly Explorer

Generate a fictional dense island city from a seed - a rotated avenue grid, a diagonal avenue, a big park, rivers with bridges and skyscraper clusters - then walk, drive, cycle or fly a helicopter through it with day/night and weather. Includes bid-rent height scaling, IDM traffic with a fundamental diagram and walking-time checks. Inspired by Manhattan-style grids; not a real map. Animated, auto-rigged pedestrians walk the sidewalks and wait at red signals.

Society & Economics3DModerate60 FPS📱 Mobile-adapted🟠 Blender🧊 Meshy AI
procedural-grid-island-city-walk-drive-fly-explorer ↗ Open standalone
⚙ Under the hood

Generate a fictional dense island city from a seed - a rotated avenue grid, a diagonal avenue, a big park, rivers with bridges and skyscraper clusters - then walk, drive, cycle or fly a helicopter through it with day/night and weather. Includes bid-rent height scaling, IDM traffic with a fundamental diagram and walking-time checks. Inspired by Manhattan-style grids; not a real map. Animated, auto-rigged pedestrians walk the sidewalks and wait at red signals.

Procedural GenerationUrban ScalingTraffic FlowIntelligent Driver ModelInspired by Manhattan-style grids

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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