The Trolley Problem: Top-Down 2D Ethical Dilemma
Top-down 2D companion to the 3D trolley problem simulator: set how many people stand on each track, pull the lever before the switch point, and watch the same utilitarian lives-saved accounting and act/omission distinction play out live. Drag to pan, scroll to zoom.
Philosophy's most famous thought experiment, viewed from directly above. Set how many people stand on the straight track and how many stand on the side branch, choose whether to pull the lever before the trolley reaches the switch, and watch the outcome — and the utilitarian lives-saved count — update live. This 2D companion runs the exact same fork geometry and lever-lock logic as the 3D scene, just seen from a bird's-eye view where both tracks and both groups sit side by side. A collapsible section walks through the actual moral calculus: the consequentialist rule that minimizes deaths, and the act/omission distinction that makes deontologists treat "pulling a lever" and "letting it happen" as different acts even when the arithmetic is identical. Drag to pan and scroll to zoom.
Top-down 2D companion to the 3D trolley problem simulator: set how many people stand on each track, pull the lever before the switch point, and watch the same utilitarian lives-saved accounting and act/omission distinction play out live. Drag to pan, scroll to zoom.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install